navigation update
Block Defense » Devlog
General:
- Changed the way that enemies navigate to the exit. Enemies are a bit less smart now, but this allows for less lag when computing the path.
- In the future I might add turrets that spawn units that travel up the path, but maybe later.
- There will be no more enemies stuttering when they try to turn, especially the faster ones.
- The tooltip has been disabled while I investigate a bug
- Since enemies will no longer stutter, the fast forward now has a 3x speed. This means it has a 1x, 2x, and 3x speed.
- Now that I have control over the speed of enemies, I have made it so that the speed = the number of squares it will travel to per second.
- There may be a bug with shielded enemies and the speed not being set properly when the shield falls. If that is the case, it is only better for you.
Files
BDWindows_Vbeta.zip 29 MB
Sep 10, 2023
Get Block Defense
Block Defense
A tower defense game made by real3586
Status | Released |
Author | real3586 |
Genre | Strategy |
Tags | Game Design, Low-poly, Singleplayer, Top-Down, Tower Defense, Unity |
More posts
- navigation visualizerOct 31, 2023
- halloween changes changesOct 26, 2023
- new halloween updateOct 25, 2023
- small changesSep 20, 2023
- rampagerSep 19, 2023
- medicSep 17, 2023
- hotfixSep 11, 2023
- pulser reworkSep 10, 2023
- patch notesSep 08, 2023
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