pulser rework


General:

  • Changed the way that the round being active is determined. Now, even if all enemies are dead during a round, you still can't place obstacles.
  • Mysteries and Final bosses now spawn enemies properly.
  • Fixed a bug where Ghost enemies would teleport straight to the exit.

Pulser Rework:

  • Cost is now much more expensive.
  • The pulser will spawn discs at the exit that travel up to the entrance. They deal damage when colliding with enemies.
  • Discs are spawned every few seconds, based on the spawn interval, which can be upgraded.
  • Starting the wave refreshes the spawn interval.
  • Try not to modify the map while there is a pulser navigating. If you do, I implemented a safeguard where it will just turn itself off.
  • Range increase will decrease the spawn interval.
  • Fire rate decrease will increase damage.

The Future:

I plan to add more tower like:

  • A support tower with cost reduction and healing
  • A tower that slows enemies, and maybe they will take more damage
  • Another travel up the map tower
  • A tower that sets enemies on fire, dealing max health damage
  • A tower similar to gunner, but every few shots explodes.

Files

BDWindows_Vbeta.zip 29 MB
Sep 10, 2023
BDWebGL_Vbeta.zip Play in browser
Sep 10, 2023

Get Block Defense

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